Where 3D craft meets
game-ready production
Fortunaspark runs live webinars that walk artists through the actual pipeline — from first polygon to export-ready asset — with working professionals who do this daily.
See the programme
Live every week
A studio in Newtown, a classroom anywhere
Fortunaspark started in 2022 from a simple observation: most 3D tutorials online stop right before the hard parts. Topology decisions, UV density for real-time rendering, baking normals that don't break in-engine — these are the things that separate a portfolio piece from a shipped asset.
Our webinars run live so participants can ask questions mid-session. The format is closer to a studio review than a lecture, which means feedback is specific and immediate rather than generic.
Who leads sessions
Each webinar is run by a practitioner with shipped titles — not a generalist instructor. Presenters include Tarquin Osei, Britta Halvorsen, and Yusuf Nakamura, all currently working in games production.

Format that fits real schedules
Sessions run on weekends and weekday evenings AEST. Recordings are available for 30 days after broadcast, so you don't lose access if something comes up.
What the curriculum actually covers
The programme moves through the full production arc — concept blocking, hard-surface and organic modelling, retopology, UV mapping, texture baking, and engine integration. Each track is self-contained, so you can attend in sequence or drop into the area you need most.
Sessions are structured around a single deliverable per session. By the end you have an asset, not just notes. That said, the pace varies between tracks and some topics genuinely take more than one session to get right.



- Hard-surface fundamentals
- Organic sculpting in ZBrush
- Retopology for real-time
- LOD planning
- UV layout and density
- Normal map baking
- PBR material authoring
- Trim sheet workflow
- Unreal Engine import pipeline
- Unity material setup
- FBX and glTF export
- Collision and pivot setup